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In a recent post I wrote about wanting to try my hand at tanking. Well, I did and it’s been a lot of fun so far.

I Tank Now:

The first thing I did ironically enough was delete my old level 22 human paladin. I hadn’t played him in over a year and I hated his name and look, so it’s wasn’t too difficult of a decision. Luckily I hadn’t bought too many bank slots so I didn’t sweat it too much. I then made a brand new dranei pally named Fontasy and loaded him up with four heirloom items, bags, and a bunch of gold. I plan on leveling him by only using the LFD tool. The name of course is from one of my favorite podcasts, The Best Show On WFMU, and it’s a reference to how they thought Gene Simmons would pronounce the word “fantasy.”

Because my top priority was to begin tanking instances as soon as possible, I instantly headed for Elwynn Forest because that’s where I’m most comfortable leveling quickly. Before I knew it I was level 10 and began putting talents into the prot spec. I leveled solely from quests until the very moment that I hit level 15 and then began my journey into the wonderful world of tanking. I decided that I wasn’t going to worry about any professions at first, but later decided to pick up enchanting just for the hell of it. The only bad thing about leveling up was that I had already had a paladin that was capable of tanking before creating Fontasy. Oh well. I know I’ll have more fun with this character than I ever would have on the old one.

The first instance I tried was Ragefire Chasm and I was surprisingly pretty nervous about it. I suppose I thought that tanking was some long lost secret that no one ever taught me. As you may know from previous posts, I tend to get that way until I get used to doing something, and this was no exception. I let everyone know that I’ve never tanked before and then pulled my first mob. At first I was very careful and only pulled one mob at a time to minimize my damage. Lucky for me, most of the mobs were very spread out which I thought was a nice introduction to learning how to tank. After a few RFC runs though I was charging right in and doing some chain pulls.

Huntards:

The Dinosaur Huntard

One thing that I found to be extremely surprising is that so many people pulled groups of mobs before I could, and effectively ruined my threat generation. I thought that it may have just been a low-level thing, but it turns out I saw it pretty consistently until I hit about level 25 or so. Make of it what you will, but the main culprit was always a hunter. And, for the record, you can’t rain Misdirection until you’re a level 70 hunter so they obviously weren’t trying to help me. What made things even stranger was that even after I and other members of the group warned them, they still continued pulling. The most extreme case of this was in Deadmines where the whole group decided to let the huntard tank a few mobs if that’s what they really wanted to do. They quickly died and ragequit and we continued on our merry way.

However, I can’t say that I’ve never done this before myself. There was a time during my first 5-man instance, Deadmines, where I pulled before the tank because I wanted to help out and didn’t understand threat mechanics. In my mind, I felt bad for letting the tank do all the work and simply wanted to help him out. At this point in time I had no concept whatsoever about what threat was. After getting yelled at a bit in chat I instantly fell back and played the role of a good DPS. What I’ve been seeing lately though just seems to be pure ignorance and unwillingness to cooperate.

Lazy Rogues:


Another one of my pet peeves as of late is rogues not doing anything in instances. It seems that every time I look over at the rogue as I’m in mid-fight, he’s just standing in the corner cloaked not attacking anything. In another case the rogue pulled groups of mobs before I could, which led to more of the problems that I mentioned before. I haven’t brought up recount yet to confirm their slacking, partly because I’m too busy and also because I wouldn’t really even know what good DPS at level 26 would look like. I will say however that it’s gotten pretty old already and gives new meaning to being carried through instances.

Well, thanks for reading the blog as always. I plan on running almost exclusively with this tank and I can’t wait to get him up to heroic level. I’m sure the learning process will be pretty interesting and should provide for some good stories, which I’ll of course relay here on Thoughts of Warcraft.

Until next time.

Brad

https://thoughtsofwarcraft.wordpress.com

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I still haven’t chosen a favorite dungeon out of the new Ice Crown Citadel 5-mans, but Halls of Reflection certainly is interesting. So far I’ve found all of the instances to be quite a challenge as well as a good opportunity to snag some new loot. Out of the three times that I’ve actually been inside HoR, two of them were under some odd circumstances.

The first time I entered the instance it was during a glitch where no mobs spawned at all. Even though I certainly wouldn’t count this as an attempt, I was still able to walk around and get a feel for the last section. Once we realized the glitch, our group decided to see if the gunship was there to get some free loot but we were thoroughly disappointed. Of course we were stuck with the 15 minute debuff, but that’s about it for that story.

I later joined up for a random dungeon and found a group who downed everything up until the gauntlet section at the end. They had told me that they wiped about 10 times so far which didn’t bode well for me, but I figured that I would give it a shot just to see how hard it was. Not surprisingly, I found it to be pretty damn hard. This being my first time there, I later assumed that the entire instance was only the last gauntlet section.

We started the event and I pretty much knew what to do. Once the ice walls came down it was fairly obvious that all we needed to do was not die until it came down. It also wasn’t long before I had to go into what I’m now affectionately referring to as “The Zone.” Although I’ve found that I can really force myself to get in “The Zone,” it’s a pretty cool feeling when it does happen. It’s a feeling akin to being on autopilot, where every decision you make is pure instinct based on past experience. Perhaps it’s like the tale of the mother who found the strength to lift a car off of her child. I don’t remember exactly what I was doing, but it was the right thing.

I healed like this for wave after wave of scourge until I finally died at what was literally the very last moment. This being my first time in HoR, I didn’t know if it was finished and considered it a wipe until I was able to roll on loot. It was quite exhilarating and I was able to get some good epics out of the deal too.

That group and I continued to run about four more heroics until the tank started acting odd and doing dumb wipe-causing pulls and high-jumps from bridges. It was then that I thanked them and excused myself from the group and queued up again, only to instantly find myself back with the same group. We all had a pretty good laugh about it and I decided that it must have been fate so we finished the instance.

Finally I was able to get a full clear of Halls of Reflection and it was a lot of fun. I even got some compliments on my healing which is always a nice feeling. There were a few close calls on account of the fact that I started playing not long after I woke up, but overall it was pretty good. However, I did find it a bit weird that almost the whole group had to spend most of the first section staring at a wall. Kinda strange considering that there was so much cool stuff to look at.

As for the final gauntlet, this group had it together and there really weren’t any close calls in the least. It was so smooth in fact that it made me wonder as to whether or the first had any business being there at all.

Stay tuned for more posts. There’s tons to talk about after 3.3 dropped! Thanks for reading.

Brad

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