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During the past couple weeks I’ve spent all of my WoW time leveling up my new paladin tank, Fontasy, and things are still going pretty smoothly.  I’m not really in the mood to play my other 80 characters, so this is really working out well so far. As of early February he’s at level 47 and quickly climbing with about 2 days and 11 hours of play time logged. I should also note just for fun that most of this play time was spend while listening to Keith and the Girl.

I’m still leveling him exclusively via the LFD tool and so far it’s going good. I had an idea that I would never let him leave SW after level 15, but then I suppose I wouldn’t ever be able to buy any emblem gear at 80. I don’t usually take too well to the weird ideas people have about leveling their characters, but this one seemed a little intriguing to me. Oh wells. It won’t work.

After many hours of learning the ins and outs of tanking through trial and error, I’m starting to feel much more comfortable in my new role. The end game heroics still seem to be a little intimidating to me, but I’m sure I’ll cross that bridge when I get there. I’m also not too sure about how I’m going to go about gearing up for heroics, but I suppose I’ll figure that out later too. Having spent no time at all as a DPS paladin, I would be probably be just as unfit doing that as tanking undergeared.

Anyway, here’s a quick run-down of some of the instances that I ran last weekend. I didn’t take screenshots of the party chat arguments because it seems a little useless, but overall it was a good time.

Scarlet Monastery:

I got into a couple groups for SM, but for the most part I had out-leveled and out-geared it. I think I queued up for it once or twice for some quick and easy XP when I was about to hit 46, but other than that I didn’t bother with it too much. Most of the runs were pretty good with the exception of one in particular that was a damn nightmare. One of the DPS just jumped around the mobs while the druid healer didn’t even bother to throw the smallest of HOTs on me. Right as I was about to port out and find a new group, someone pulled before I could and we got a huge number of pissed off people attacking us. Luckily I survived, no thanks to the healer, and dropped group. The icing on the cake was the clothie who pulled instantly asked for a rez as soon as the fight was finished.

Maraudon: Orange Crystals

This instance, unfortunately, was my bowl of “just right” porridge for the better part of a day and it got old pretty quickly. Almost every other instance seemed to be too high or too low for me so I was stuck running this one over and over. As a result of the lack of concentrated mobs, it also made for extremely slow leveling. To make matters even worse, the LFD tool calls the instances over after the second boss, at which point of course everyone leaves with the quickness.

After killing the first two bosses about 10 times or so, I finally got a group who decided to continue on and clear out the rest of the instance which was great. I was able to chain pull for more XP and even picked up some great gear upgrades for when I hit 48, including a new shield. I was also pretty surprised to find that there are some pretty cool bosses deep in the instance. I’m not sure why people get their LFD loot after the first boss, but it seems like Blizzard would want people to go a little deeper in before calling it quits.

During the one bad run that I had here there was a mage who was using only a staff to do damage and her warrior friend who was wearing cloth armor and using some ridiculous weapon that I can’t remember. Unless it’s an intentional run by a guild to use, say, only fish as weapons or something along those lines to add a further challenge, I didn’t find it the least bit amusing and nor did anybody else in the group. The two stupids stuck together and tried to defend their asshattery, but in the end the entire group was forced to disband because they both couldn’t be kicked. I still can’t really wrap my head around what would make someone do such a thing. It seems like part of it is intentionally wasting people’s time, but I feel like a larger part of it is just sheer ignorance.

Zul’Farak

Zoning into ZF was a huge breath of fresh air after being stuck in the caves of Maraudon all day. I hadn’t been there since I was leveling my priest so it was really good to revisit. I’m not too sure why, but I’ve always had a soft spot for that place. Despite being mostly the same, the mobs are fun to kill and there the last hydra boss is also cool to down. Although there weren’t really any gear upgrades, I noticed that the XP gains were tremendous compared to what I had been doing before. I also managed to pick up a couple quests from other people in the group that netted me about an entire level’s worth of XP, albeit after traveling around the world for an hour to do the turn-ins.

The Near Future:

I feel like I may want to dust off the priest soon in order to get emblems to buy the leather chest for my up and coming druid. I kind of got tired of playing the druid a little bit, but the goal of getting another heirloom piece might be worth running some more heroics.

Although I think I’m still done playing my mage for most part, I thought for awhile today about trying to get one of the rare whelps pets on him as a change of pace. Aside from another pet, it would actually be a pretty beneficial thing to do since I could send the leather to my druid to level leatherworking and also send the greens out to Fontasy to disenchant.

In a recent post I wrote about wanting to try my hand at tanking. Well, I did and it’s been a lot of fun so far.

I Tank Now:

The first thing I did ironically enough was delete my old level 22 human paladin. I hadn’t played him in over a year and I hated his name and look, so it’s wasn’t too difficult of a decision. Luckily I hadn’t bought too many bank slots so I didn’t sweat it too much. I then made a brand new dranei pally named Fontasy and loaded him up with four heirloom items, bags, and a bunch of gold. I plan on leveling him by only using the LFD tool. The name of course is from one of my favorite podcasts, The Best Show On WFMU, and it’s a reference to how they thought Gene Simmons would pronounce the word “fantasy.”

Because my top priority was to begin tanking instances as soon as possible, I instantly headed for Elwynn Forest because that’s where I’m most comfortable leveling quickly. Before I knew it I was level 10 and began putting talents into the prot spec. I leveled solely from quests until the very moment that I hit level 15 and then began my journey into the wonderful world of tanking. I decided that I wasn’t going to worry about any professions at first, but later decided to pick up enchanting just for the hell of it. The only bad thing about leveling up was that I had already had a paladin that was capable of tanking before creating Fontasy. Oh well. I know I’ll have more fun with this character than I ever would have on the old one.

The first instance I tried was Ragefire Chasm and I was surprisingly pretty nervous about it. I suppose I thought that tanking was some long lost secret that no one ever taught me. As you may know from previous posts, I tend to get that way until I get used to doing something, and this was no exception. I let everyone know that I’ve never tanked before and then pulled my first mob. At first I was very careful and only pulled one mob at a time to minimize my damage. Lucky for me, most of the mobs were very spread out which I thought was a nice introduction to learning how to tank. After a few RFC runs though I was charging right in and doing some chain pulls.

Huntards:

The Dinosaur Huntard

One thing that I found to be extremely surprising is that so many people pulled groups of mobs before I could, and effectively ruined my threat generation. I thought that it may have just been a low-level thing, but it turns out I saw it pretty consistently until I hit about level 25 or so. Make of it what you will, but the main culprit was always a hunter. And, for the record, you can’t rain Misdirection until you’re a level 70 hunter so they obviously weren’t trying to help me. What made things even stranger was that even after I and other members of the group warned them, they still continued pulling. The most extreme case of this was in Deadmines where the whole group decided to let the huntard tank a few mobs if that’s what they really wanted to do. They quickly died and ragequit and we continued on our merry way.

However, I can’t say that I’ve never done this before myself. There was a time during my first 5-man instance, Deadmines, where I pulled before the tank because I wanted to help out and didn’t understand threat mechanics. In my mind, I felt bad for letting the tank do all the work and simply wanted to help him out. At this point in time I had no concept whatsoever about what threat was. After getting yelled at a bit in chat I instantly fell back and played the role of a good DPS. What I’ve been seeing lately though just seems to be pure ignorance and unwillingness to cooperate.

Lazy Rogues:


Another one of my pet peeves as of late is rogues not doing anything in instances. It seems that every time I look over at the rogue as I’m in mid-fight, he’s just standing in the corner cloaked not attacking anything. In another case the rogue pulled groups of mobs before I could, which led to more of the problems that I mentioned before. I haven’t brought up recount yet to confirm their slacking, partly because I’m too busy and also because I wouldn’t really even know what good DPS at level 26 would look like. I will say however that it’s gotten pretty old already and gives new meaning to being carried through instances.

Well, thanks for reading the blog as always. I plan on running almost exclusively with this tank and I can’t wait to get him up to heroic level. I’m sure the learning process will be pretty interesting and should provide for some good stories, which I’ll of course relay here on Thoughts of Warcraft.

Until next time.

Brad

https://thoughtsofwarcraft.wordpress.com

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