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I still haven’t chosen a favorite dungeon out of the new Ice Crown Citadel 5-mans, but Halls of Reflection certainly is interesting. So far I’ve found all of the instances to be quite a challenge as well as a good opportunity to snag some new loot. Out of the three times that I’ve actually been inside HoR, two of them were under some odd circumstances.

The first time I entered the instance it was during a glitch where no mobs spawned at all. Even though I certainly wouldn’t count this as an attempt, I was still able to walk around and get a feel for the last section. Once we realized the glitch, our group decided to see if the gunship was there to get some free loot but we were thoroughly disappointed. Of course we were stuck with the 15 minute debuff, but that’s about it for that story.

I later joined up for a random dungeon and found a group who downed everything up until the gauntlet section at the end. They had told me that they wiped about 10 times so far which didn’t bode well for me, but I figured that I would give it a shot just to see how hard it was. Not surprisingly, I found it to be pretty damn hard. This being my first time there, I later assumed that the entire instance was only the last gauntlet section.

We started the event and I pretty much knew what to do. Once the ice walls came down it was fairly obvious that all we needed to do was not die until it came down. It also wasn’t long before I had to go into what I’m now affectionately referring to as “The Zone.” Although I’ve found that I can really force myself to get in “The Zone,” it’s a pretty cool feeling when it does happen. It’s a feeling akin to being on autopilot, where every decision you make is pure instinct based on past experience. Perhaps it’s like the tale of the mother who found the strength to lift a car off of her child. I don’t remember exactly what I was doing, but it was the right thing.

I healed like this for wave after wave of scourge until I finally died at what was literally the very last moment. This being my first time in HoR, I didn’t know if it was finished and considered it a wipe until I was able to roll on loot. It was quite exhilarating and I was able to get some good epics out of the deal too.

That group and I continued to run about four more heroics until the tank started acting odd and doing dumb wipe-causing pulls and high-jumps from bridges. It was then that I thanked them and excused myself from the group and queued up again, only to instantly find myself back with the same group. We all had a pretty good laugh about it and I decided that it must have been fate so we finished the instance.

Finally I was able to get a full clear of Halls of Reflection and it was a lot of fun. I even got some compliments on my healing which is always a nice feeling. There were a few close calls on account of the fact that I started playing not long after I woke up, but overall it was pretty good. However, I did find it a bit weird that almost the whole group had to spend most of the first section staring at a wall. Kinda strange considering that there was so much cool stuff to look at.

As for the final gauntlet, this group had it together and there really weren’t any close calls in the least. It was so smooth in fact that it made me wonder as to whether or the first had any business being there at all.

Stay tuned for more posts. There’s tons to talk about after 3.3 dropped! Thanks for reading.

Brad

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